Design Journey

I spent two years convincing my father.Then eleven proving him right.

A Masters in Game Design and HCI, then eleven years inside regulated
enterprise systems. Four principles carried the whole way across.

MSc Game Design + HCI

Full Sail University · Orlando

11 Years

Product Design & Research

09 Industries

Regulated, complex, high-stakes

Chapter 01 · 2004–2012

500 games.Not one tutorial I needed.

It started on a Nintendo and never stopped — PS1, PC, PS4, now a PS5 library 500+ games deep. I was doing UX research before I had a name for it: the controls that clicked, the moment a mechanic landed, the frustration when something didn’t feel right.

Killer experiences are crafted on purpose.

Games schooled me in UX before I knew the word.

0180+ HRS
Uncharted Series cover artwork

Uncharted Series

Flow so smooth you forget you’re holding a controller — the interface disappears entirely.

02100+ HRS
The Last of Us Part I & II cover artwork

The Last of Us Part I & II

When you care about the characters, every choice carries weight. Stakes are a design decision.

03150+ HRS
God of War (Reboot Series) cover artwork

God of War (Reboot Series)

It grew up with its audience — proof a product can change and keep the people who loved it.

04100+ HRS
Red Dead Redemption cover artwork

Red Dead Redemption

A world so consistent you stop testing it. That is what earned credibility actually looks like.

Chapter 02 · 2012–2014

Two years of convincing.One scholarship.

The campaign started in 3rd year B.Tech — two full years of convincing, negotiating, and proving myself before I even applied. Every Indian kid knows you don't just walk up to Dad with "I want to do a Masters in Gaming." You build your case, brick by brick.

The scholarship didn't just pay for school. It gave my father proof that I could turn this into something real.

Everything I'd felt had a name.

Full Sail UX Lab — Usability Testing in Action

Game Usability Researcher · Orlando UX Lab · Featured on Fox News Orlando

Chapter 03 · 2014–2026 · The work

Games taught rhythm.
Industries taught range.

From aviation supply chains and cancer care to a telecom app with 70 million subscribers, wearable fitness, real estate and B2B dashboards — the craft holds across every domain. What changes is the cost of getting it wrong, and how much of the user’s patience you’re allowed to spend.

A blue globe surrounded by aviation, healthcare, telecom, real estate, gaming, fitness, enterprise and consumer industries

The bridge from play to product

Four principles I use across every domain I work in,and where each one came from.

Let’s Talk

My journey brought me here. Let's create what's next.

I've always been curious about how people experience the world. Now I help teams build products people genuinely love.

Built on real problems, not just pixels.

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